Category Archives: Games market
DIZZY® RETURNS IN AN EXCELLENT ARCADE EGGVENTURE FOR IOS® & ANDROID™
Posted on Wed, Nov 23, 2011
Prepare for “Egg-mergence Day” on 9th December as Codemasters
Resurrects the Iconic 8-bit Game Hero; Video premiering at www.DizzyGame.com
LEAMINGTON SPA, U.K. – November 23, 2011 – DNA Interactive, a wholly owned subsidiary of DNA Dynamics, Inc. (Pink Sheets: DNAD), today announced that Dizzy® is back! One of the most fondly remembered games characters from the 8-bit era is set for a HD makeover. Codemasters® excitedly announced today that Dizzy, the eponymous egg-shaped have-a-go hero is returning to game screens in Dizzy: Prince of the Yolkfolk, a special edition of the 1991 adventure for iPad®, iPhone® and Android™ devices. The game is due to launch on “Egg-mergence Day” – Friday, December 9, 2011 – and can be seen in the reveal video now showing atwww.DizzyGame.com
After many years of Dizzy fans’ requests (including an online petition with thousands of signatures), the cartoon adventurer will be starring in a remake of one of his most popular arcade experiences, first published 20 years ago. In this iOS/Android adaptation, our hero in a whole shell is back in familiar form, complete with red boxing gloves and his trademark somersaults as he ventures forth in an adventure packed with collect-and-solve puzzles in a magical cartoon world.
DNA Dynamics’ Subsidiary Accelerates Marketing Effort
Posted on Mon, Apr 04, 2011
LEAMINGTON SPA, UNITED KINGDOM–(Marketwire – 04/04/11) – Appache Mobile, a subsidiary of DNA Dynamics, Inc (Pinksheets:DNAD - News) kicks off a new aggressive marketing campaign today centered around iOS game, iLegacy.
The company, a Mobile Gaming and Application Publisher, takes games and products to market and aggressively promotes them to consumers. Appache Mobile uses highly targeted campaign tools and with the mobile application and gaming spaces being so active, it is proving to be highly lucrative.
Ed Blincoe, CEO of DNAD, stated that “As a publisher, you have to get your games and applications seen by as many people as possible and, whilst there are significant costs in the acquisition of the license and then its subsequent promotion, the up side is potentially massive.”